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Concepts for Game Tic-Tac-Toe Misere Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineLoss, Misere Behaviour Implementation Visual ComponentStyle, DiscComponent Math Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(2%), AddDecisionFrequency(98%), NumPlayPhase(1) End LineEndFrequency(88%), LineLossFrequency(88%), DrawFrequency(12%) Behaviour PieceNumberAverage(3.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(7.74), DurationTurnsStdDev(1.6), DurationTurnsNotTimeouts(7.74), DecisionMoves(0.95), BoardCoverageDefault(0.83), AdvantageP1(0.42), Balance(0.84), Completion(0.88), Drawishness(0.12), Timeouts(0), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(5.66), DecisionFactorAverage(5.88) Implementation PlayoutsPerSecond(187878.06), MovesPerSecond(1480477.78) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(4), NumDirections(4.44), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.78), NumAdjacentDirections(4.44), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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