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Concepts for Game Temeen Tavag

Temeen Tavag
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, NumStartComponents(4), PiecesPlacedOutsideBoard, NumStartComponentsHand(4)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(74%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(74%), FromToDecision, FromToDecisionBetweenContainersFrequency(26%), FromToDecisionEmptyFrequency(26%), Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount, NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(3.43), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(32.62), DecisionMoves(0.67), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.99), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.69), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(2.06), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(2.49), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(23118.98), MovesPerSecond(714455.95)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, DiscComponent
Math
Math, Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement
Container
Container, Board, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(5), NumColumns(3), NumRows(3), NumCorners(5), NumDirections(2.8), NumOrthogonalDirections(2.8), NumDiagonalDirections(0), NumAdjacentDirections(2.8), NumOffDiagonalDirections(0), NumOuterSites(5), NumInnerSites(0), NumLayers(1), NumEdges(7), NumCells(0), NumVertices(5), NumPerimeterSites(5), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(5), NumConcaveCorners(0), NumPhasesBoard(3), Hand, NumContainers(3), NumPlayableSites(7)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Dorvon Bux
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, NumStartComponents(4), PiecesPlacedOutsideBoard, NumStartComponentsHand(4)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(69%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(69%), FromToDecision, FromToDecisionBetweenContainersFrequency(31%), FromToDecisionEmptyFrequency(31%), Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount, NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(3.32), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(29.44), DecisionMoves(0.7), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.99), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.66), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(2.17), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(2.57), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(21546.9), MovesPerSecond(664866.57)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, DiscComponent
Math
Math, Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement
Container
Container, Board, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(8), NumColumns(3), NumRows(3), NumCorners(5), NumDirections(2.8), NumOrthogonalDirections(2.8), NumDiagonalDirections(0), NumAdjacentDirections(2.8), NumOffDiagonalDirections(0), NumOuterSites(5), NumInnerSites(0), NumLayers(1), NumEdges(7), NumCells(3), NumVertices(5), NumPerimeterSites(5), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(5), NumConcaveCorners(0), NumPhasesBoard(3), Hand, NumContainers(3), NumPlayableSites(10)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council