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Concepts for Game Temeen Tavag
Temeen Tavag Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumCorners(5), NumDirections(2.8), NumOrthogonalDirections(2.8), NumDiagonalDirections(0), NumAdjacentDirections(2.8), NumOffDiagonalDirections(0), NumOuterSites(5), NumInnerSites(0), NumLayers(1), NumEdges(7), NumCells(0), NumVertices(5), NumPerimeterSites(5), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(5), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(5), NumColumns(3), NumRows(3), Hand, ManyContainers, NumContainers(3), NumPlayableSites(7), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, FromTo, Step, StepDecision, StepToEmpty, Conditions, MoveConditions, Stalemate, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount End End, StalemateGoal Implementation Implementation, Efficiency, ForEachPiece Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, DiscComponent Math Math, Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement
Dorvon Bux Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumCorners(5), NumDirections(2.8), NumOrthogonalDirections(2.8), NumDiagonalDirections(0), NumAdjacentDirections(2.8), NumOffDiagonalDirections(0), NumOuterSites(5), NumInnerSites(0), NumLayers(1), NumEdges(7), NumCells(0), NumVertices(5), NumPerimeterSites(5), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(5), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(5), NumColumns(3), NumRows(3), Hand, ManyContainers, NumContainers(3), NumPlayableSites(7), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, FromTo, Step, StepDecision, StepToEmpty, Conditions, MoveConditions, Stalemate, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount End End, StalemateGoal Implementation Implementation, Efficiency, ForEachPiece Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, DiscComponent Math Math, Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement
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