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Concepts for Game 20 Squares Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Simple 20 Squares

Boolean

Numerical

Marked 20 Squares

Boolean

Numerical

20 Squares Liver Model

Boolean

Numerical

Double 20 Squares

Boolean

Numerical

Seleucid

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Cell, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(16), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsHand(16)
Play
PassDecisionFrequency(21%), RemoveDecisionFrequency(10%), FromToDecisionWithinBoardFrequency(40%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(59%), FromToDecisionEnemyFrequency(18%), FromToDecisionFriendFrequency(11%), SetNextPlayerFrequency(15%), MoveAgainFrequency(15%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(105.87), DurationTurnsStdDev(23.45), DurationTurnsNotTimeouts(105.87), DecisionMoves(0.5), BoardCoverageDefault(0.95), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(1.87), DecisionFactorAverage(2.73)
Implementation
PlayoutsPerSecond(1260.85), MovesPerSecond(163080.03)
Container
NumPlayableSitesOnBoard(20), NumColumns(12), NumRows(3), NumCorners(6), NumDirections(3.9), NumOrthogonalDirections(2.5), NumDiagonalDirections(1.4), NumAdjacentDirections(3.9), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(2), NumLayers(1), NumEdges(55), NumCells(20), NumVertices(36), NumPerimeterSites(18), NumTopSites(4), NumBottomSites(4), NumRightSites(1), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(5), NumConcaveCorners(3), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(24)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)

Historical Information

Boolean

Numerical

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council