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Concepts for Game Mogul Putt'han

Sixteen Pieces
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(37), NumColumns(5), NumContainers(1), NumPlayableSites(37), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(32), NumStartComponentsBoard(32)
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(1%), TwoSitesMoves, StepDecision, StepDecisionFrequency(88%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(88%), HopDecision, HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(11%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(11%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(11%), SetMove, SetNextPlayerFrequency(3%), MoveAgain, MoveAgainFrequency(3%), HopEffect, Capture, HopCapture, HopCaptureFrequency(11%), HopCaptureMoreThanOneFrequency(11%), Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.09), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.08), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(19.98), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(17), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(58.15), PieceNumberChangeAverage(-0.09), PieceNumberChangeSign(-0.09), PieceNumberChangeLineBestFit(-0.1), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(278), DurationMoves(250), DurationTurns(244), DecisionMoves(1), GameTreeComplexity(308.38), StateTreeComplexity(17.65), BoardCoverageDefault(1), BoardCoverageFull(0.24), BoardCoverageUsed(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.02), Variance(0.01), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.02), Stability(0.24), DramaAverage(0.83), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.76), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.12), DramaChangeAverage(0), DramaChangeSign(0.02), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.81), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.66), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-2), StateEvaluationDifferenceMedian(1.99), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.49), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.54), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.46), BoardSitesOccupiedMaximum(0.86), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.04), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.09), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(17.12), BranchingFactorChangeMaxIncrease(24), BranchingFactorChangeMaxDecrease(-22), BranchingFactorMedian(18), BranchingFactorMaximum(33), BranchingFactorMinimum(0), BranchingFactorVariance(33.67), BranchingFactorChangeAverage(0.06), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(17.12), DecisionFactorMaxIncrease(24), DecisionFactorMaxDecrease(-22), DecisionFactorMedian(18), DecisionFactorMaximum(33), DecisionFactorMinimum(0), DecisionFactorVariance(33.67), DecisionFactorChangeAverage(0.06), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(469.13), MovesPerSecond(131468.72)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Nineteen Pieces
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(11), NumCorners(10), NumDirections(4.74), NumOrthogonalDirections(4), NumDiagonalDirections(0.74), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(30), NumInnerSites(13), NumLayers(1), NumEdges(86), NumCells(44), NumVertices(43), NumPerimeterSites(30), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(43), NumColumns(7), NumContainers(1), NumPlayableSites(43), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(38), NumStartComponentsBoard(38)
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(2%), TwoSitesMoves, StepDecision, StepDecisionFrequency(85%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(85%), HopDecision, HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(12%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(12%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(12%), SetMove, SetNextPlayerFrequency(3%), MoveAgain, MoveAgainFrequency(3%), HopEffect, Capture, HopCapture, HopCaptureFrequency(12%), HopCaptureMoreThanOneFrequency(12%), Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.1), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.09), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(23.39), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(22), PieceNumberMaximum(38), PieceNumberMinimum(0), PieceNumberVariance(46.45), PieceNumberChangeAverage(-0.1), PieceNumberChangeSign(-0.1), PieceNumberChangeLineBestFit(-0.09), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(287), DurationMoves(250), DurationTurns(237), DecisionMoves(1), GameTreeComplexity(312.82), StateTreeComplexity(20.52), BoardCoverageDefault(1), BoardCoverageFull(0.25), BoardCoverageUsed(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.05), Variance(0.01), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.01), Stability(0.06), DramaAverage(0.93), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.2), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.03), DramaChangeAverage(0), DramaChangeSign(0.02), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.89), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.85), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-2), StateEvaluationDifferenceMedian(1.99), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.14), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.54), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.51), BoardSitesOccupiedMaximum(0.88), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.03), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.1), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(17.84), BranchingFactorChangeMaxIncrease(22), BranchingFactorChangeMaxDecrease(-24), BranchingFactorMedian(18), BranchingFactorMaximum(30), BranchingFactorMinimum(0), BranchingFactorVariance(36.95), BranchingFactorChangeAverage(0.06), BranchingFactorChangeSign(0.02), BranchingFactorChangeLineBestFit(0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(17.84), DecisionFactorMaxIncrease(22), DecisionFactorMaxDecrease(-24), DecisionFactorMedian(18), DecisionFactorMaximum(30), DecisionFactorMinimum(0), DecisionFactorVariance(36.95), DecisionFactorChangeAverage(0.06), DecisionFactorChangeSign(0.02), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(397.54), MovesPerSecond(114484.04)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council