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Concepts for Game Gabata (Shoa and Adegrat)
Shoa and Adegrat Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4.33), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.67), NumAdjacentDirections(2.67), NumOuterSites(12), NumLayers(1), NumEdges(16), NumCells(5), NumVertices(12), NumPerimeterSites(12), NumTopSites(6), NumBottomSites(6), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(17), NumColumns(6), Hand, NumContainers(3), NumPlayableSites(19), Component, Piece, NumComponentsType(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(6%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(16%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(50%), MoveAgain, MoveAgainFrequency(49%), FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(71%), SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, Phase, NumPlayPhase(3), PieceCount, DrawFrequency(100%) Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(40.59), PieceNumberMaxIncrease(8), PieceNumberMaxDecrease(-47.5), PieceNumberMedian(44), PieceNumberMaximum(48), PieceNumberMinimum(0), PieceNumberVariance(114.79), PieceNumberChangeAverage(-0), PieceNumberChangeSign(0.09), PieceNumberChangeLineBestFit(-0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(23996.91), DurationMoves(4910.97), DurationTurns(2496.32), DecisionMoves(0.33), GameTreeComplexity(1354.96), StateTreeComplexity(41.81), BoardCoverageDefault(1), BoardCoverageFull(0.36), BoardCoverageUsed(0.71), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(0), Timeouts(1), Narrowness(0.7), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.51), Stability(0), DramaAverage(0), DramaMaxIncrease(0.01), DramaMaxDecrease(-0.01), DramaMedian(0), DramaMaximum(0.01), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(0.01), MoveEvaluationMaxDecrease(-0.01), MoveEvaluationMedian(-0), MoveEvaluationMaximum(0), MoveEvaluationMinimum(-0.01), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(0.02), StateEvaluationDifferenceMaxDecrease(-0.02), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(0.02), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.69), BoardSitesOccupiedMaxIncrease(0.57), BoardSitesOccupiedMaxDecrease(-0.55), BoardSitesOccupiedMedian(0.75), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.05), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.02), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.89), BranchingFactorChangeMaxIncrease(8.49), BranchingFactorChangeMaxDecrease(-8.45), BranchingFactorMedian(1), BranchingFactorMaximum(9.49), BranchingFactorMinimum(0), BranchingFactorVariance(2.31), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.69), DecisionFactorMaxIncrease(7.43), DecisionFactorMaxDecrease(-6.96), DecisionFactorMedian(3.32), DecisionFactorMaximum(9.49), DecisionFactorMinimum(0), DecisionFactorVariance(2.17), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, Efficiency, CopyContext, Then, PlayoutsPerSecond(6.68), MovesPerSecond(32899.37) Visual Visual, Style, BoardStyle, GraphStyle, MancalaStyle Math Math, Arithmetic, Operations, Addition, Minimum, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Parity, Even, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
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