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Concepts for Game Pente Grammai

Historical Information

Locos Ludi Race
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, NumStartComponents(11), PiecesPlacedOutsideBoard, NumStartComponentsHand(11)
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(29%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(52%), FromToDecisionBetweenContainersFrequency(19%), FromToDecisionEmptyFrequency(71%), MovesNonDecision, MovesEffects, FromToEffect, Roll, RollFrequency(100%), MovesOperators, Priority, Conditions, PieceConditions, IsEmpty, NumPlayPhase(1), PieceCount, SumDice, DrawFrequency(14%)
End
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(7.67), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(404.17), DecisionMoves(0.2), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.88), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.46), Balance(0.92), Completion(0.86), Drawishness(0.14), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.54), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(1.23), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(1.85), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(315.8), MovesPerSecond(88929.38)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType, Stack
Math
Math, Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Track, TrackLoop, TrackOwned, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(11), NumColumns(5), NumRows(3), NumCorners(11), NumDirections(0.91), NumOrthogonalDirections(0.91), NumDiagonalDirections(0), NumAdjacentDirections(0.91), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(0), NumLayers(1), NumEdges(5), NumCells(0), NumVertices(11), NumPerimeterSites(11), NumTopSites(5), NumBottomSites(5), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(11), NumConcaveCorners(0), NumPhasesBoard(2), Hand, NumContainers(4), NumPlayableSites(14)
Component
Component, Piece, NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1), Dice, DiceD6

Locus Ludi Knock-Off Mode
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, NumStartComponents(11), PiecesPlacedOutsideBoard, NumStartComponentsHand(11)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(53%), FromToDecisionBetweenContainersFrequency(65%), FromToDecisionEmptyFrequency(86%), FromToDecisionEnemyFrequency(31%), FromToDecisionFriendFrequency(15%), MovesNonDecision, MovesEffects, FromToEffect, Roll, RollFrequency(100%), MovesOperators, Priority, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, NumPlayPhase(1), PieceCount, SumDice
End
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(7.51), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(76.35), DecisionMoves(0.38), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.97), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.5), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(1.54), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(2.33), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(1302.11), MovesPerSecond(109317.13)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType, Stack
Math
Math, Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Track, TrackLoop, TrackOwned, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(11), NumColumns(5), NumRows(3), NumCorners(11), NumDirections(0.91), NumOrthogonalDirections(0.91), NumDiagonalDirections(0), NumAdjacentDirections(0.91), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(0), NumLayers(1), NumEdges(5), NumCells(0), NumVertices(11), NumPerimeterSites(11), NumTopSites(5), NumBottomSites(5), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(11), NumConcaveCorners(0), NumPhasesBoard(2), Hand, NumContainers(4), NumPlayableSites(14)
Component
Component, Piece, NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1), Dice, DiceD6

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council