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Yovodji
Ruleset: Beart

Game

See the game Yovodji for more details.

Period(s)

Modern

Summary

Observed by Beart.

Description

These rules were observed by Béart in the early twentieth century in West Africa.

Rules

2x6 board. Four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circuit of the board, the original house is skipped and sowing continues in the next hole after it. When the final counter falls into an occupied hole, these are picked up and sowing continues. When the final counter of a sowing lands on in an empty hole in the player's own row, the contents of the hole in the opponent's row opposite it are captured. If the opponent's holes are all empty, the other player must make a move placing counters in the opponent's row. If not possible, the player captures all the counters in their row. The player who has captured the most counters wins. If the game continues in a repeating loop, the players can agree to end the game and capture the counters remaining in their row.

Concepts

Browse all concepts for Beart here.

Reference

Béart 1955: 510.

Other Rulesets

Origin

West Africa

Identifiers

DLP.GameRulesets.420

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