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Ufuba wa Hulana (Ufuba)
Ruleset: Ufuba wa Hulana (Ludii 4)

Game

See the game Ufuba wa Hulana for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Ufuba wa Hulana is played by two players on a 5x5 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step orthogonal then for all flanked pieces on Cells starting from the to location of the last move with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between if the friend is is a friendremove pieces at between and for all surrounded pieces on Cells starting from the to location of the last move with Orthogonal direction if the target is there is an enemy Player at between and between is in the corner sites of the board if the friend is is a friend except if 0remove pieces at between.
Players take turns moving.
Rules:
From cell in Player the moving player's hand site 0 to cell in the set of empty cells moveRule: true move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.882
Cultural Score: 0.883
Conceptual Score: 0.88

Geographical Score: 0.863 (~2740km)

Based on:
1. Gala (Buginese) / Gala (Buginese) 2. Seega / Tisawee

Can also be based on:
1) 1. Gala (Buginese) / Gala (Buginese) 2. Seega / Khamsawee
2) 1. Gala (Buginese) / Gala (Buginese) 2. Seega / Sebawee

Concepts

Browse all concepts for Ufuba wa Hulana (Ludii 4) here.

Other Rulesets

Reconstructed rulesets
Ufuba wa Hulana (Ludii 1) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 2) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 3) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 5) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 6) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 7) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 8) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 9) Reconstructed with Ludii
Ufuba wa Hulana (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.2954

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council