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Ti (Warri)
Ruleset: Ti

Game

See the game Ti for more details.

Period(s)

Modern

Summary

Rules for Ti.

Description

Rules for Ti as played by the Mende people of Sierra Leone in the early twentieth century.

Rules

2x6 board with two stores. Four counters per hole. Sowing occurs in an anti-clockwise direction. In the first and second moves, players may choose to drop as many counters as they wish into the holes they are sowing into. From the third turn on, the players must sow one counter at a time. The hole from which a sowing began is skipped if the sowing goes all the way around the board. When the final counter lands in a hole containing one or two people, thus causing it to contain two or three, these are captured. Any previous holes, in an unbroken sequence, also containing two or three counters, are captured. A move of a single counter cannot capture. When a player's row is empty, the opponent must sow into their row if it is possible to do so. Play ends when one player's row is empty, and the opponent claims all of the remaining counters. The player with the most counters wins.

Concepts

Browse all concepts for Ti here.

Reference

Migeod 1926: 281-283.

Other Rulesets

Origin

Sierra Leone

Identifiers

DLP.GameRulesets.1307

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