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The SmallHolder
Ruleset: The Smallholder- Nibbler

Game

See the game The SmallHolder for more details.

Period(s)

Modern

Rules

Goal: Last to place a stone, wins.

Definitions:
-- Stones are connected if they are the same color and next to each other orthogonally.
-- Groups consist of connected stones.
Every stone is part of exactly one group. Every group contains all the stones connected to it.
(Groups without any adjacent playable sites are shown with grey dots, for convenience.)

Play starts with black. Turns alternate. Passing is not allowed.

A player with less than 2 groups with adjacent playable sites must place a stone to create a new group, or LOSE.
Otherwise, placement is allowed next to a group of the same size as the smallest mover's group with an adjacent playable site.

Group holdings are all the sites that lie between pairs of each group's members.
After placement, capture every enemy STONE within friendly holdings.

Placement inside the opponent's holdings is forbidden.

-- Nibbler is close to the original Gap game, but gives a bit more freedom in play, and may work better than the original on larger boards.

Concepts

Browse all concepts for The Smallholder- Nibbler here.

Other Rulesets

Described rulesets
The Smallholder- Gaps Original
The Smallholder- Offshore Gaps
The Smallholder- Stymie
The Smallholder- Hull Setbacks

Identifiers

DLP.GameRulesets.2001

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