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The SmallHolder
Ruleset: The Smallholder- Hull Setbacks

Game

See the game The SmallHolder for more details.

Period(s)

Modern

Rules

Goal: Last to place a stone, wins.

Definitions:
-- Stones are connected if they are the same color and next to each other orthogonally.
-- Groups consist of connected stones.
Every stone is part of exactly one group. Every group contains all the stones connected to it.
(Groups without any adjacent playable sites are shown with grey dots, for convenience.)

Play starts with black. Turns alternate. Passing is not allowed.

A player with less than 2 groups with adjacent playable sites must place a stone to create a new group, or LOSE.
Otherwise, placement is allowed next to a group of the same size as the smallest mover's group with an adjacent playable site.

Group holdings are the sites in the smallest grid-oriented hexagon that contains each group.
After placement, capture every complete enemy group within friendly holdings.

Placement inside the opponent's holdings is forbidden.

Concepts

Browse all concepts for The Smallholder- Hull Setbacks here.

Other Rulesets

Described rulesets
The Smallholder- Nibbler
The Smallholder- Gaps Original
The Smallholder- Offshore Gaps
The Smallholder- Stymie

Identifiers

DLP.GameRulesets.2655

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