Tennessee Waltz
Ruleset:
Hex
Game
See the game Tennessee Waltz for more details.
Period(s)
Modern
Rules
Choose a board of the desired size and grid.
Play on the nodes of the grid.
The board starts empty and the dark color plays first.
Players alternate placing a stone of their color onto an empty node of the board.
When this placement forms an adjacent pair, the mover must choose a grid direction along which to move that pair one step, pushing all the stones in front of them.
RESTRICTIONS:
1) No opponent's stone may be pushed of the board.
2) Neither stone of the moving pair may leave the board.
Note that pushing off OTHER friendly stones IS allowed.
Note: A pair may not be created unless it can move.
After the move and/or push is completed, the mover receives the leader's token if he now has more pairs than the other player.
Players may pass.
The game ends when either:
1) There is no place on the board for the player who doesn't have the token to be able to form a new pair in the future. - or -
2) Both pass consecutively.
The player with the token wins.
Concepts
Browse all concepts for Hex here.
Other Rulesets
Described rulesets
Square
Identifiers
DLP.GameRulesets.2657
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