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Tennessee Waltz
Ruleset: Hex

Game

See the game Tennessee Waltz for more details.

Period(s)

Modern

Rules

Choose a board of the desired size and grid.
Play on the nodes of the grid.

The board starts empty and the dark color plays first.

Players alternate placing a stone of their color onto an empty node of the board.

When this placement forms an adjacent pair, the mover must choose a grid direction along which to move that pair one step, pushing all the stones in front of them.

RESTRICTIONS:
1) No opponent's stone may be pushed of the board.
2) Neither stone of the moving pair may leave the board.
Note that pushing off OTHER friendly stones IS allowed.

Note: A pair may not be created unless it can move.

After the move and/or push is completed, the mover receives the leader's token if he now has more pairs than the other player.

Players may pass.

The game ends when either:
1) There is no place on the board for the player who doesn't have the token to be able to form a new pair in the future. - or -
2) Both pass consecutively.

The player with the token wins.

Concepts

Browse all concepts for Hex here.

Other Rulesets

Described rulesets
Square

Identifiers

DLP.GameRulesets.2657

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