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Tavlej
Ruleset: Tavlej (Ludii 8)

Game

See the game Tavlej for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Tavlej is played by two players on a 2x13 rectangle board with square tiling.
Regions:
FinalQuadrant: sites [7,8,9,10,11,12] for P1
FinalQuadrant: sites [13,14,15,16,17,18] for P2
StartingSide: sites [25,24,23,22,21,20,18,17,16,15,14] for P1
StartingSide: sites [0,1,2,3,4,5,7,8,9,10,11] for P2
All players play with Discs. The following pieces are shared by all players: Dies with 6 faces valued [1, 2, 3, 4, 5, 6] and Dies with 6 faces valued [1, 2, 3, 4, 5, 6].
Rules for Pieces:
Discs according to the value of the dice, if the number of pips on the dice steps forward from site the location of the piece on track null is equal to -2, if all sites in sites occupied by any component owned by Mover satisfy the condition current site is in FinalQuadrant or FinalQuadrant, remove pieces at the location of the piece, else from vertex in the location of the piece to vertex the number of pips on the dice steps forward from site the location of the piece on track null moveRule: not there is an enemy Player at to or 1 is equal to the size of the stack on vertex to and if not to is in StartingSide or StartingSide then true else if the value of Player the moving player is equal to 1 then true else empty captureEffect: if there is an enemy Player at to, from vertex in to to vertex Bar of the next player moveRule: true, the double rules apply.
Players take turns moving.
Setup:
Place stack of [Disc1] at vertex 7
Place stack of [Disc1] at vertex 4
Place stack of [Disc1] at vertex 13
Place stack of [Disc1] at vertex 25
Place stack of [Disc2] at vertex 20
Place stack of [Disc2] at vertex 17
Place stack of [Disc2] at vertex 0
Place stack of [Disc2] at vertex 12.
Rules:
If not in the same turn, roll the dice and afterwards moves with priority: if vertex Bar of the moving player is occupied, according to the value of the dice, from vertex in Bar of the moving player to vertex the number of pips on the dice steps forward from site Bar of the moving player on track null moveRule: the size of the stack on vertex to is less than 2 captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Bar of the next player moveRule: true, if empty, perform any of the following moves which travels the furthest distance move one of your pieces then if there are no pieces owned by Player the moving player, if there are no pieces owned by Player Enemy of FinalQuadrant or FinalQuadrant, add score 1 to player the moving player
, else add score 2 to player the moving player
.
Aim:
If there are no pieces owned by Player the moving player, the moving player wins.

Reconstruction Details

Combined Score: 0.912
Cultural Score: 0.895
Conceptual Score: 0.461

Geographical Score: 0.93 (~1400km)

Based on:
1. Svensk Bradspel / Svensk Bradspel 2. Nard / Nard

Concepts

Browse all concepts for Tavlej (Ludii 8) here.

Other Rulesets

Reconstructed rulesets
Tavlej (Ludii 1) Reconstructed with Ludii
Tavlej (Ludii 2) Reconstructed with Ludii
Tavlej (Ludii 3) Reconstructed with Ludii
Tavlej (Ludii 4) Reconstructed with Ludii
Tavlej (Ludii 5) Reconstructed with Ludii
Tavlej (Ludii 6) Reconstructed with Ludii
Tavlej (Ludii 7) Reconstructed with Ludii
Tavlej (Ludii 9) Reconstructed with Ludii
Tavlej (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3937

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council