These rules were played in the early twentieth century in Sri Lanka.
Rules
Four 3x8 rectangles, arranged in a cross shape around a large central square space. Squares marked with "X" (counting from top of each row): fifth in each outer row, fourth in central row. Four players playing on two teams. Three pieces per player. Play begins in the central row of each player's arm of the board. Six cowrie shells used as dice. Values of the cowries are: 0=6, 1=10, 2=2, 3=3, 4=4, 5=25, 6=12. A roll of 10 or 25 adds an extra move of 1. This extra move must be used to enter a new piece on the board if possible, if not possible then it can be assigned to any piece. Pieces on a space marked "x" are safe from being captured. Players play until they throw a 2, 3, or 4. The value of an individual roll can only move one piece, but multiple pieces can be moved in turns with multiple rolls. Pieces enter the board with a throw of 10 or 25. Pieces enter the board from the central square onto the central row of their arm of the cross, and then anti-clockwise around the board, then back up the central row of their arm, entering the central square only with an exact throw. The first team to move all of their pieces into the central square wins.
Concepts
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Reference
Parker 1909: 619-621.
Other Rulesets
Origin
Sri Lanka
Evidence Map
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Sources
Parker, H. 1909. Ancient Ceylon. New Delhi: Asian Educational Services.