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Sig (Tidikelt)
Ruleset: Sig (Tidikelt)

Game

See the game Sig (Tidikelt) for more details.

Period(s)

Modern

Summary

Rules for Sig as played in Tidikelt, with four sticks.

Description

These rules were played in the Tidikelt region, with four sticks as dice.

Rules

Three rows of holes, arranged vertically, the outer two have twelve holes and the central one has thirteen. Twelve pieces per player, which begin in the outer rows. Four sticks, black on one side and white on the other, the number of white faces up is the value of the throw; all black faces up = 6. A player must throw a 1 (sig) to unlock a piece, which moves from the top hole in the player's row to the top hole of the central row. When a piece reaches the thirteenth space in the central row, they must throw a sig to enter the opponent's home row, at the bottom hole in that row, and proceed up that row to the top and then back into the central row. When entering the opponent's row, the opponent's piece in their bottom hole is sent to the next available hole in their row. In the central row, when a piece lands on a hole with an opponent's piece, the opponent's piece is sent back to start in their home row. A player landing on a hole occupied by an opponent in the home row captures the opponent's piece. The player who captures all of the opponent's pieces wins.

Concepts

Browse all concepts for Sig (Tidikelt) here.

Reference

Pâques 1964: 90-92.

Other Rulesets

Observed rulesets
Six Stick Dice Played with six stick dice.

Origin

Algeria

Identifiers

DLP.GameRulesets.846

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