|
Shodra
(Chodra, Koul-Shodra) Ruleset:
Shodra
Game
See the game Shodra for more details.
Period(s)
Modern
Summary
Rules of Shodra.
Description
These rules were played by the Soyot people of eastern Russia from the turn of the twentieth century.
Rules
8x8 checkered board, with the left corner black for each player. Pieces with specialized moves, as follows: Noyion (x1): moves one space in any direction; Merzé (x1, "dog"): moves one space diagonally; Taba (x2, "camel"): move two spaces diagonally, jumping over the first square; Ot (x2, "horse"): move as a Chess knight; Targa (x2, "cart"); moves orthogonally over any distance; Oi (x8, "child"): moves one space forward orthogonally, one space forward diagonally to capture. May move two spaces on the first turn of the game. When it reaches the opposite edge of the board, it is promoted to Merzé. Pieces are captured when an opponent's piece moves to the square occupied by that piece. The goal is to checkmate the Noyion, and it must not be in check at the end of the player's turn, if possible. If checkmate is made without capturing all of the Oi, the game is a draw.
Concepts
Browse all concepts for Shodra here.
Reference
Murray 1913: 372.
Other Rulesets
Origin
Russian Far East.
Identifiers
DLP.GameRulesets.318
|