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Shatranj al-Mustatila
(Shatranj al-Mamdula, Shatranj at-Tawila, Shatranj al-Mamduda, Oblong Chess) Ruleset:
Shatranj al-Mustatila
Game
See the game Shatranj al-Mustatila for more details.
Period(s)
Medieval
Summary
Rules of Shatranj al-Mustaatila.
Description
These rules for Shatranj al-Mustatila are given in the Kitab ash-Shatranj.
Rules
4x16 board. The pieces move as follows, with the number per player: Shah (king)x1: moves one space orthogonally or diagonally. Fers (counselor)x1: one square diagonally; Rukh (rook)x2: any number of spaces orthogonally; Pil (elephant)x2: two squares diagonally, jumping over the first, cannot capture another Pil; Asb (horse)x2: moves orthogonally one space and then diagonally one space, jumping over any intervening pieces; Sarbaz (soldier)x8: moves one space forward orthogonally or one space forward diagonally to capture. No en passant, promoted to Fers when reaching the sixteenth rank. Pieces are placed with the Shah and Fers in the center of the row closest to the player (Shah to the right), a Pil on either side of them, the Asb on the two center squares in the second row, flanked by the Rukh, and the Sarbaz on the fifth and sixth rows. Movement of the pieces is determined by one six-sided die, with the following throws: 6=Shah, 5=Fers, 4=Pil, 3=Asb, 2=Rukh, 1=Sarbaz. No castling. Stalemate results in win for player causing it. When the Shah is in check, the opponent must roll a 6 for it to escape. The player who checkmates the Shah wins.
Concepts
Browse all concepts for Shatranj al-Mustatila here.
Reference
Murray 1913: 340.
Other Rulesets
Identifiers
DLP.GameRulesets.307
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