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Shatranj al-Kabir (Constantinople)
(Shatranj al-Kabir) Ruleset:
Shatranj al-Kabir (Constantinople) (Ludii 5)
Game
See the game Shatranj al-Kabir (Constantinople) for more details.
Period(s)
Modern
Summary
Reconstructed with Ludii
Rules
The game Shatranj al-Kabir (Constantinople) is played by two players on a 13x13 rectangle board with square tiling.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with Pawns, Rooks, KingnoCrosses, BishopnoCrosses, Knights, FerznoCrosses, Rhinos, Gazelles and Amazons.
Rules for Pieces:
Amazons from cell in the location of the piece to cell in the to sites of slide from to in the orthogonal direction through [between] is in the set of empty cells moveRule: true, for all sites that can be reached from cell the location of the piece in the direction diagonal.
BishopnoCrosses hop diagonal.
FerznoCrosses if there is an enemy Player at to, remove pieces at to then step diagonal.
Gazelles leap a piece to empty.
KingnoCrosses if there is an enemy Player at to, remove pieces at to then step adjacent.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left if the to location of the last move is in , move again.
Rhinos slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells or leap a piece to empty.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 3 row.
Place a Pawn for player two at each cell of the 9 row.
Place a Rook for player one at the cells with coordinates [A1, M1].
Place a Rook for player two at the cells with coordinates [A13, M13].
Place a Knight for player one at the cells with coordinates [B1, L1].
Place a Knight for player two at the cells with coordinates [B13, L13].
Place a BishopnoCross for player one at the cells with coordinates [C1, K1].
Place a BishopnoCross for player two at the cells with coordinates [C13, K13].
Place a Rhino for player one at the cells with coordinates [D1, J1].
Place a Rhino for player two at the cells with coordinates [D13, J13].
Place a Gazelle for player one at the cells with coordinates [E1, I1].
Place a Gazelle for player two at the cells with coordinates [E13, I13].
Place a Amazon for player one at the cells with coordinates [F1].
Place a Amazon for player two at the cells with coordinates [H13].
Place a KingnoCross for player one at the cells with coordinates [G1].
Place a KingnoCross for player two at the cells with coordinates [G13].
Place a FerznoCross for player one at the cells with coordinates [H1].
Place a FerznoCross for player two at the cells with coordinates [F13]..
Rules:
Move one of your pieces.
Aim:
If KingnoCross of the next player is threatened and not can move move one of your pieces, the moving player wins If the number of pieces owned by Player the next player is equal to 1, the moving player wins If the next player cannot move, the moving player wins.
Reconstruction Details
Combined Score: 0.91 Cultural Score: 0.894 Conceptual Score: 0.927
Geographical Score: 0.934 (~1320km)
Based on:
1. Shatranj (Iraq)
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British Museum
2. Medieval Chess
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Medieval Chess
Can also be based on: 1)
1. Shatranj (Turkey)
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Shatranj (Turkey)
2. Medieval Chess
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Medieval Chess
Concepts
Browse all concepts for Shatranj al-Kabir (Constantinople) (Ludii 5) here.
Other Rulesets
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Shatranj al-Kabir (Constantinople) (Ludii 1)
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Shatranj al-Kabir (Constantinople) (Ludii 2)
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Shatranj al-Kabir (Constantinople) (Ludii 3)
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Shatranj al-Kabir (Constantinople) (Ludii 4)
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Shatranj al-Kabir (Constantinople) (Ludii 6)
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Shatranj al-Kabir (Constantinople) (Ludii 9)
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Shatranj al-Kabir (Constantinople) (Ludii 10)
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Identifiers
DLP.GameRulesets.3293
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