Shatranj (Iraq)
Ruleset:
British Museum
Game
See the game Shatranj (Iraq) for more details.
Period(s)
Modern
Summary
Rules for Shatranj from Iraq..
Description
Rules for early modern Iraqi Shatranj.
Rules
8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): Any distance orthogonally or diagonally, or like the Asb. 2 x Rukh (rook): Any number of spaces orthogonally. No castling. 2 x Pil (elephant): Any distance diagonally, jumping over the first. Cannot capture another Pil. 2 x Asb (horse): Moves as a chess knight. 8 x Sarbaz (soldier): Moves one space forward orthogonally; one space forward diagonally to capture. No en passant. Promoted to Fers when reaching the eighth rank. An opponent's piece is captured by moving a player's own piece onto a space occupied by the opponent's piece. When a Shah can be captured on the next turn by an opponent's piece, it is in check. The Shah must not be in check at the end of the player's turn. If this is not possible, it is checkmate and the opponent wins. Stalemate results in a win for that player causing it.
Concepts
Browse all concepts for British Museum here.
Reference
Murray 1913: 354-355.
Other Rulesets
Origin
Iraq
Identifiers
DLP.GameRulesets.1438
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