Shatranj (Algeria)
Ruleset:
Shatranj (Algeria)
Game
See the game Shatranj (Algeria) for more details.
Period(s)
Modern
Summary
Rules for Shatranj from Algeria.
Description
Rules for Shatranj as played in Algeria.
Rules
8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. May move like an Asb if it is not in check and has never been in check. Place to a player's square right of center. 1 x Fers (counselor): Any distance orthogonally or diagonally; 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): Any distance diagonally. 2 x Asb (horse): Moves as a chess knight. 8 x Sarbaz (soldier): Moves one space forward orthogonally; one space forward diagonally to capture. Promoted to Fers when reaching the eighth rank. No en passant. No castling. An opponent's piece is captured by moving a player's own piece onto a space occupied by the opponent's piece. When a Shah can be captured on the next turn by an opponent's piece, it is in check. The Shah must not be in check at the end of the player's turn. If this is not possible, it is checkmate and the opponent wins. Stalemate results in a win for that player causing it. The game ends in a draw only when a player's final piece, being a Sarbaz, is lost, that player's Shah captures the opponent's only remaining piece, a Sarbaz.
Concepts
Browse all concepts for Shatranj (Algeria) here.
Reference
Unione dell'Accademia di scacchi di Firenze 1901: 36-38
Other Rulesets
Origin
Algeria
Identifiers
DLP.GameRulesets.1433
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