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Shatranj al-Kabir (Constantinople) (Shatranj al-Kabir)
Ruleset: Shatranj al-Kabir (Constantinople) (Ludii 3)

Game

See the game Shatranj al-Kabir (Constantinople) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Shatranj al-Kabir (Constantinople) is played by two players on a 13x13 rectangle board with square tiling.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with Pawns, Rooks, KingnoCrosses, BishopnoCrosses, Knights, FerznoCrosses, Rhinos, Gazelles and Amazons.
Rules for Pieces:
Amazons from cell in the location of the piece to cell in the to sites of slide from to in the orthogonal direction through [between] is in the set of empty cells moveRule: true, for all sites that can be reached from cell the location of the piece in the direction diagonal.
BishopnoCrosses hop diagonal.
FerznoCrosses if there is an enemy Player at to, remove pieces at to then step diagonal.
Gazelles leap a piece to empty.
KingnoCrosses if there is an enemy Player at to, remove pieces at to then step adjacent.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left if the to location of the last move is in , move again.
Rhinos slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells or leap a piece to empty.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 3 row.
Place a Pawn for player two at each cell of the 9 row.
Place a Rook for player one at the cells with coordinates [A1, M1].
Place a Rook for player two at the cells with coordinates [A13, M13].
Place a Knight for player one at the cells with coordinates [B1, L1].
Place a Knight for player two at the cells with coordinates [B13, L13].
Place a BishopnoCross for player one at the cells with coordinates [C1, K1].
Place a BishopnoCross for player two at the cells with coordinates [C13, K13].
Place a Rhino for player one at the cells with coordinates [D1, J1].
Place a Rhino for player two at the cells with coordinates [D13, J13].
Place a Gazelle for player one at the cells with coordinates [E1, I1].
Place a Gazelle for player two at the cells with coordinates [E13, I13].
Place a Amazon for player one at the cells with coordinates [F1].
Place a Amazon for player two at the cells with coordinates [H13].
Place a KingnoCross for player one at the cells with coordinates [G1].
Place a KingnoCross for player two at the cells with coordinates [G13].
Place a FerznoCross for player one at the cells with coordinates [H1].
Place a FerznoCross for player two at the cells with coordinates [F13]..
Rules:
Move one of your pieces.
Aim:
If KingnoCross of the next player is threatened and not can move move one of your pieces, the moving player wins If the next player cannot move, the moving player wins.

Reconstruction Details

Combined Score: 0.925
Cultural Score: 0.914
Conceptual Score: 0.937

Geographical Score: 0.839 (~3220km)

Based on:
1. Shatranj (Iraq) / British Museum 2. Rumi Shatranj / Rumi Shatranj

Can also be based on:
1) 1. Shatranj (Turkey) / Shatranj (Turkey) 2. Rumi Shatranj / Rumi Shatranj

Concepts

Browse all concepts for Shatranj al-Kabir (Constantinople) (Ludii 3) here.

Other Rulesets

Reconstructed rulesets
Shatranj al-Kabir (Constantinople) (Ludii 1) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 2) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 4) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 5) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 6) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 7) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 8) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 9) Reconstructed with Ludii
Shatranj al-Kabir (Constantinople) (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3291

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council