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Shatranj al-Jawarhiya (Limb chess)
Ruleset: Shatranj al-Jawarhiya (Ludii 9)

Game

See the game Shatranj al-Jawarhiya for more details.

Period(s)

Medieval

Summary

Reconstructed with Ludii

Rules

The game Shatranj al-Jawarhiya is played by two players on a 8x7 rectangle board with square tiling.
All players play with KingnoCrosses, Rooks, BishopnoCrosses, Knights, FerznoCrosses and Pawns.
Rules for Pieces:
BishopnoCrosses slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells.
FerznoCrosses slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells.
KingnoCrosses remove pieces at to then step adjacent then if 1 is equal to State at the to location of the last move and the to location of the last move is equal to AheadKing of the moving player, set the state of the Cell the to location of the last move to 2, else if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 1 is equal to State at the location of the piece, 1 is equal to State at RookRight of the moving player and empty, from cell in the location of the piece to cell KnightKingRightForward of the moving player moveRule: true then if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 1 is equal to State at the location of the piece, 1 is equal to State at RookLeft of the moving player and empty, from cell in the location of the piece to cell KnightKingLeftForward of the moving player moveRule: true then if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 2 is equal to State at the location of the piece and 2 is equal to State at site 0 of region start position, from cell in the location of the piece to cell KnightKingLeftBackward of the moving player moveRule: true then set the state of the Cell the to location of the last move to 0 or if 2 is equal to State at the location of the piece and 3 is equal to State at site 0 of region start position, from cell in the location of the piece to cell KnightKingRightBackward of the moving player moveRule: true then set the state of the Cell the to location of the last move to 0.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells then if State at the to location of the last move is equal to 1, if the to location of the last move is in start position and 2 is equal to State at King of the moving player is in, if the from location of the last move is equal to RookLeft of the moving player, set the state of the Cell the to location of the last move to 2, else set the state of the Cell the to location of the last move to 3, else set the state of the Cell the to location of the last move to 0.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 1 row.
Place a Pawn for player two at each cell of the 6 row.
Place a Rook for player one on sites: A1 and G1.
Place a Knight for player one on site and F1.
Place a BishopnoCross for player one on sites: B1 and E1.
Place a FerznoCross for player one on site C1.
Place a KingnoCross for player one on site D1.
Place a Rook for player two on sites: A8 and G8.
Place a Knight for player two on site and B8.
Place a BishopnoCross for player two on sites: C8 and F8.
Place a FerznoCross for player two on site D8.
Place a KingnoCross for player two on site E8..
Rules:
If in the same turn, a piece of the moving player the to location of the last move, this piece can promote into FerznoCross, else move one of your pieces.
Aim:
If KingnoCross of the next player is threatened and not can move move one of your pieces, the moving player wins If the number of pieces owned by Player the next player is equal to 1, the moving player wins If the next player cannot move, the moving player wins.

Reconstruction Details

Combined Score: 0.814
Cultural Score: 0.797
Conceptual Score: 0.775

Geographical Score: 0.831 (~3380km)

Based on:
1. Persian Chess with a Queen / Persian Chess with a Queen 2. Medieval Chess / Medieval Chess

Concepts

Browse all concepts for Shatranj al-Jawarhiya (Ludii 9) here.

Other Rulesets

Reconstructed rulesets
Shatranj al-Jawarhiya (Ludii 1) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 2) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 3) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 4) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 5) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 6) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 7) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 8) Reconstructed with Ludii
Shatranj al-Jawarhiya (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3873

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council