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Shatranj (Turkey) (Shatranj)
Ruleset: Shatranj (Turkey)

Game

See the game Shatranj (Turkey) for more details.

Period(s)

Modern

Summary

Rules for Turkish Shatranj.

Description

Rules described in Libro che insegna giocar a scachi.

Rules

8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally or, one the first turn, may jump two squares diagonally or orthogonally, over any pieces on the first square. There can be no capture with this move. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): Two squares diagonally, jumping over the first. 2 x Asb (horse): Moves as a chess knight. 8 x Sarbaz (soldier): Moves one space forward orthogonally; one space forward diagonally to capture. No en passant. Promoted to Fers when reaching the eighth rank. On its first move, this promoted piece may also use the jumping move of the Fers. No castling. An opponent's piece is captured by moving a player's own piece onto a space occupied by the opponent's piece. When a Shah can be captured on the next turn by an opponent's piece, it is in check. The Shah must not be in check at the end of the player's turn. If this is not possible, it is checkmate and the opponent wins. Stalemate results in a win for that player causing it.

Concepts

Browse all concepts for Shatranj (Turkey) here.

Reference

Murray 1913: 353.

Other Rulesets

Origin

Turkey

Identifiers

DLP.GameRulesets.1436

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