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Shakhmaty (Medieval)
Ruleset: Shakhmaty (Medieval) (Ludii 8)

Game

See the game Shakhmaty (Medieval) for more details.

Summary

Reconstructed with Ludii

Rules

The game Shakhmaty (Medieval) is played by two players on a 8x8 rectangle board with square tiling.
Regions:
Promotion: the top sites of the board for P1
Promotion: the bottom sites of the board for P2
All players play with Kings, Rooks, Bishops, Knights, Queens and Pawns.
Rules for Pieces:
Bishops hop diagonal.
Kings remove pieces at to then step adjacent or if 1 is equal to State at the location of the piece, hop adjacent if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left or if the location of the piece is in start position, 1 is equal to State at the location of the piece and 32 is equal to the number of sites in sites occupied by any component owned by All, slide from the location of the piece in the forward direction through empty if the to location of the last move is in Promotion or Promotion, a piece of a player the to location of the last move, this piece can promote into and set the state of the Cell the to location of the last move to 1.
Queens remove pieces at to then step diagonal then if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0 or if 1 is equal to State at the location of the piece, hop diagonal if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells.
Players take turns moving.
Setup:
Place a Pawn for player one at the cells with coordinates [A2, D2, E2, H2].
Place a Pawn for player two at the cells with coordinates [A7, D7, E7, H7].
Place a Pawn for player one at the cells with coordinates [B2, C2, F2, G2].
Place a Pawn for player two at the cells with coordinates [B7, C7, F7, G7].
Place a Rook for player one on sites: A1 and H1.
Place a Knight for player one on sites: B1 and G1.
Place a Bishop for player one on sites: C1 and F1.
Place a Queen for player one on site D1.
Place a King for player one on site E1.
Place a Rook for player two on sites: A8 and H8.
Place a Knight for player two on sites: B8 and G8.
Place a Bishop for player two on sites: C8 and F8.
Place a Queen for player two on site D8.
Place a King for player two on site E8..
Rules:
Move one of your pieces then if 1 is equal to State at King of the next player is in and King of the next player is threatened, set the state of the Cell King of the next player is in to 0.
Aim:
If King of the next player is threatened and not can move move one of your pieces, the moving player wins.

Reconstruction Details

Combined Score: 0.923
Cultural Score: 0.909
Conceptual Score: 0.961

Geographical Score: 0.938 (~1240km)

Based on:
1. Schachzabel / Schachzabel 2. Schachzabel / Schachzabel

Concepts

Browse all concepts for Shakhmaty (Medieval) (Ludii 8) here.

Other Rulesets

Reconstructed rulesets
Shakhmaty (Medieval) (Ludii 1) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 2) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 3) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 4) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 5) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 6) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 7) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.4093

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council