Shakhmaty (Medieval)
Ruleset:
Shakhmaty (Medieval) (Ludii 7)
Game
See the game Shakhmaty (Medieval) for more details.
Summary
Reconstructed with Ludii
Rules
The game Shakhmaty (Medieval) is played by two players on a 8x8 rectangle board with square tiling.
Regions:
Promotion: the top sites of the board for P1
Promotion: the bottom sites of the board for P2
All players play with KingnoCrosses, FerznoCrosses, Elephants, Knights, Rooks and Pawns.
Rules for Pieces:
Elephants hop diagonal.
FerznoCrosses remove pieces at to then step diagonal or if not 1 is equal to State at the location of the piece, hop adjacent if not 1 is equal to State at the to location of the last move, set the state of the Cell the to location of the last move to 1.
KingnoCrosses if there is an enemy Player at to, remove pieces at to then step adjacent.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left if the to location of the last move is in Promotion or Promotion, a piece of the moving player the to location of the last move, this piece can promote into FerznoCross.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 1 row.
Place a Pawn for player two at each cell of the 6 row.
Place a Rook for player one on sites: A1 and H1.
Place a Knight for player one on sites: B1 and G1.
Place a Elephant for player one on sites: C1 and F1.
Place a FerznoCross for player one on site D1.
Place a KingnoCross for player one on site E1.
Place a Rook for player two on sites: A8 and H8.
Place a Knight for player two on sites: B8 and G8.
Place a Elephant for player two on sites: C8 and F8.
Place a FerznoCross for player two on site D8.
Place a KingnoCross for player two on site E8..
Rules:
Move one of your pieces.
Aim:
If KingnoCross of the next player is threatened and not can move move one of your pieces, the moving player wins If the moving player cannot move, the moving player loses.
Reconstruction Details
Combined Score: 0.924 Cultural Score: 0.905 Conceptual Score: 0.962
Geographical Score: 0.943 (~1140km)
Based on:
1. Shatranj (Turkey)
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Shatranj (Turkey)
2. Shatranj (Turkey)
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Shatranj (Turkey)
Concepts
Browse all concepts for Shakhmaty (Medieval) (Ludii 7) here.
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Shakhmaty (Medieval) (Ludii 4)
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Shakhmaty (Medieval) (Ludii 5)
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Identifiers
DLP.GameRulesets.4092
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