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Shakhmaty (Medieval)
Ruleset: Shakhmaty (Medieval) (Ludii 5)

Game

See the game Shakhmaty (Medieval) for more details.

Summary

Reconstructed with Ludii

Rules

The game Shakhmaty (Medieval) is played by two players on a 8x8 rectangle board with square tiling.
Regions:
Promotion: the top sites of the board for P1
Promotion: the bottom sites of the board for P2
All players play with Pawns, Rooks, Kings, Bishops, Knights and Queens.
Rules for Pieces:
Bishops slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells.
Kings if there is an enemy Player at to, remove pieces at to then set the current counter of the game to -1 then step adjacent then if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left or if the location of the piece is in start position, slide from the location of the piece in the forward direction through empty then set the site the Cell 1 steps ahead of the to location of the last move in the direction backward to pending or step forward-right or forward-left then remove pieces at the Cell 1 steps ahead of the to location of the last move in the direction backward if the to location of the last move is in Promotion or Promotion, move again and set the current counter of the game to -1.
Queens slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells then if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0.
Players take turns moving.
Setup:
Place a Pawn for player one at the cells with coordinates [A2, D2, E2, H2].
Place a Pawn for player two at the cells with coordinates [A7, D7, E7, H7].
Place a Pawn for player one at the cells with coordinates [B2, C2, F2, G2].
Place a Pawn for player two at the cells with coordinates [B7, C7, F7, G7].
Place a Rook for player one on sites: A1 and H1.
Place a Knight for player one on sites: B1 and G1.
Place a Bishop for player one on sites: C1 and F1.
Place a Queen for player one on site D1.
Place a King for player one on site E1.
Place a Rook for player two on sites: A8 and H8.
Place a Knight for player two on sites: B8 and G8.
Place a Bishop for player two on sites: C8 and F8.
Place a Queen for player two on site D8.
Place a King for player two on site E8..
Rules:
Move one of your pieces then if 1 is equal to State at King of the next player is in and King of the next player is threatened, set the state of the Cell King of the next player is in to 0.
Aim:
If King of the next player is threatened and not can move move one of your pieces, the moving player wins.

Reconstruction Details

Combined Score: 0.93
Cultural Score: 0.915
Conceptual Score: 0.968

Geographical Score: 0.944 (~1120km)

Based on:
1. Chess / Standard 2. Schachzabel / Schachzabel

Concepts

Browse all concepts for Shakhmaty (Medieval) (Ludii 5) here.

Other Rulesets

Reconstructed rulesets
Shakhmaty (Medieval) (Ludii 1) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 2) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 3) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 4) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 6) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 7) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 8) Reconstructed with Ludii
Shakhmaty (Medieval) (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.4090

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council