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Shakhmaty (Early Modern) (Shakhmaty)
Ruleset: Shakhmaty (Early Modern) (Ludii 12)

Game

See the game Shakhmaty (Early Modern) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Shakhmaty (Early Modern) is played by two players on a 8x8 rectangle board with square tiling.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP1: the bottom sites of the board for P1
All players play with Kings, Queens, Knights, Pawns, Rooks and Bishops.
Rules for Pieces:
Bishops if Player Player at the location of the piece is active, slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells.
Kings if there is an enemy Player at to, remove pieces at to then step adjacent then if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0.
Knights if Player Player at the location of the piece is active, from cell in the location of the piece to cell in the union of the intersection of the number of sites within 1 spaces of all sites in the intersection of all Vertexes that are incident of Cell the location of the piece and all Vertexes that are incident of Cell current site satisfy the condition all sites in all Edges that are incident of Vertex current site satisfy the condition empty the number of sites within 1 spaces of the location of the piece includeOrigin: false if all sites in the intersection of all Edges that are incident of Cell the location of the piece and all Edges that are incident of Cell to satisfy the condition empty and not is a friend includeOrigin: false and the sites which are within the range [3,3] spaces from site the location of the piece for the Orthogonal relations and the intersection of the number of sites within 1 spaces of all sites in the intersection of all Edges that are incident of Cell the location of the piece and all Edges that are incident of Cell current site satisfy the condition empty the number of sites within 1 spaces of the location of the piece includeOrigin: false if all sites in the intersection of all Vertexes that are incident of Cell the location of the piece and all Vertexes that are incident of Cell to satisfy the condition all sites in all Edges that are incident of Vertex current site satisfy the condition empty and not is a friend includeOrigin: false and the sites which are within the range [3,3] spaces from site the location of the piece for the Orthogonal relations moveRule: true captureRule: there is an enemy Player at to captureEffect: remove pieces at to.
Pawns if the location of the piece is in start position, slide from the location of the piece in the forward direction through empty or step forward or remove pieces at to then step forward-right or forward-left.
Queens slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells or leap a piece to not is a friend.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 1 row.
Place a Pawn for player two at each cell of the 6 row.
Place a Rook for player one on sites: A1 and H1.
Place a Knight for player one on sites: B1 and G1.
Place a Bishop for player one on sites: C1 and F1.
Place a Queen for player one on site D1.
Place a King for player one on site E1.
Place a Rook for player two on sites: A8 and H8.
Place a Knight for player two on sites: B8 and G8.
Place a Bishop for player two on sites: C8 and F8.
Place a Queen for player two on site D8.
Place a King for player two on site E8..
Rules:
Move one of your pieces then set the value of Player the moving player to add the following values: [1,the value of Player the moving player] and if the value of Player the moving player is not equal to 1, move again if in the same turn, a piece of the moving player the to location of the last move, this piece can promote into Queen, Knight, Bishop or Rook, else move one of your pieces.
Aim:
If King of the next player is threatened and not can move move one of your pieces, the moving player wins.

Reconstruction Details

Combined Score: 0.979
Cultural Score: 0.98
Conceptual Score: 0.981

Geographical Score: 0.977 (~460km)

Based on:
1. Shakhmaty / Shakhmaty 2. Russian Fortress Chess / Russian Fortress Chess 3. Shatera / Shatera 4. Shatera / Shatera 5. Russian Fortress Chess / Russian Fortress Chess 6. Das Bohnenspiel / Jahn 7. Shakhmaty / Shakhmaty 8. Shakhmaty / Shakhmaty 9. Shashki / Shashki 10. Shashki / Shashki 11. Shatera / Shatera

Concepts

Browse all concepts for Shakhmaty (Early Modern) (Ludii 12) here.

Other Rulesets

Reconstructed rulesets
Shakhmaty (Early Modern) (Ludii 1) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 2) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 3) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 4) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 5) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 6) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 7) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 8) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 9) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 10) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 11) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 13) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 14) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 15) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 16) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 17) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 18) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 19) Reconstructed with Ludii
Shakhmaty (Early Modern) (Ludii 20) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3853

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