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Sfenj
Ruleset: Sfenj (Ludii 11)

Game

See the game Sfenj for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Sfenj is played by two players on a 8x8 rectangle board with square tiling.
Regions:
Promotion: the top sites of the board for P1
Promotion: the bottom sites of the board for P2
All players play with Pawns, Rooks, Kings, Bishops, Knights and Queens.
Rules for Pieces:
Bishops slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells.
Kings if there is an enemy Player at to, remember the value Piece at to and remove pieces at to then step adjacent then if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0.
Knights leap a piece to not is a friend.
Pawns if the to location of the last move is not equal to the location of the piece, if [Queen of the moving player] is in all remembered values, [Knight of the moving player] is in all remembered values, [Rook of the moving player] is in all remembered values or [Bishop of the moving player] is in all remembered values and the location of the piece is in Promotion or Promotion, if [Queen of the moving player] is in all remembered values, a piece of the moving player the location of the piece, this piece can promote into Queen or if [Knight of the moving player] is in all remembered values, a piece of the moving player the location of the piece, this piece can promote into Knight or if [Rook of the moving player] is in all remembered values, a piece of the moving player the location of the piece, this piece can promote into Rook or if [Bishop of the moving player] is in all remembered values, a piece of the moving player the location of the piece, this piece can promote into Bishop set pending or if the location of the piece is in start position, slide from the location of the piece in the forward direction through empty or step forward or remember the value Piece at to and remove pieces at to then step forward-right or forward-left if the to location of the last move is in Promotion or Promotion and [Queen of the moving player] is in all remembered values, [Knight of the moving player] is in all remembered values, [Rook of the moving player] is in all remembered values or [Bishop of the moving player] is in all remembered values, move again and if not in the same turn and the number of turns is less than or equal to 2, set pending and move again.
Queens slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells then if State at the to location of the last move is equal to 1, set the state of the Cell the to location of the last move to 0.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 1 row.
Place a Pawn for player two at each cell of the 6 row.
Place a Rook for player one on sites: A1 and H1.
Place a Knight for player one on sites: B1 and G1.
Place a Bishop for player one on sites: C1 and F1.
Place a Queen for player one on site D1.
Place a King for player one on site E1.
Place a Rook for player two on sites: A8 and H8.
Place a Knight for player two on sites: B8 and G8.
Place a Bishop for player two on sites: C8 and F8.
Place a Queen for player two on site D8.
Place a King for player two on site E8..
Rules:
If not a state is pending and in the same turn, if [Queen of the moving player] is in all remembered values, a piece of the moving player the to location of the last move, this piece can promote into Queen or if [Knight of the moving player] is in all remembered values, a piece of the moving player the to location of the last move, this piece can promote into Knight or if [Rook of the moving player] is in all remembered values, a piece of the moving player the to location of the last move, this piece can promote into Rook or if [Bishop of the moving player] is in all remembered values, a piece of the moving player the to location of the last move, this piece can promote into Bishop, else if a state is pending, pass or move one of your pieces, else move one of your pieces or if State at King of current moving player is equal to 1 and not King of the moving player is threatened, if State at RookLeft of current moving player is equal to 1 and can move slide from RookLeft of current moving player in the east direction through empty, slide from King of current moving player in the west direction through empty and not King of the moving player is threatened then slide from RookLeft of current moving player in the east direction through true or if State at RookRight of current moving player is equal to 1 and can move slide from RookRight of current moving player in the west direction through empty, slide from King of current moving player in the east direction through empty and not King of the moving player is threatened then slide from RookRight of current moving player in the west direction through true.
Aim:
If King of the next player is threatened and not can move move one of your pieces, the moving player wins.

Reconstruction Details

Combined Score: 0.852
Cultural Score: 0.875
Conceptual Score: 0.926

Geographical Score: 0.83 (~3400km)

Based on:
1. Korkserschach / Korkserschach 2. Korkserschach / Korkserschach

Concepts

Browse all concepts for Sfenj (Ludii 11) here.

Other Rulesets

Reconstructed rulesets
Sfenj (Ludii 1) Reconstructed with Ludii
Sfenj (Ludii 2) Reconstructed with Ludii
Sfenj (Ludii 3) Reconstructed with Ludii
Sfenj (Ludii 4) Reconstructed with Ludii
Sfenj (Ludii 5) Reconstructed with Ludii
Sfenj (Ludii 6) Reconstructed with Ludii
Sfenj (Ludii 7) Reconstructed with Ludii
Sfenj (Ludii 8) Reconstructed with Ludii
Sfenj (Ludii 9) Reconstructed with Ludii
Sfenj (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3823

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