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Sfenj
Ruleset: Sfenj (Ludii 5)

Game

See the game Sfenj for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Sfenj is played by two players on a 8x8 rectangle board with square tiling.
All players play with KingnoCrosses, Rooks, BishopnoCrosses, Knights, FerznoCrosses and Pawns.
Rules for Pieces:
BishopnoCrosses slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells.
FerznoCrosses slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells.
KingnoCrosses remove pieces at to then step adjacent then if 1 is equal to State at the to location of the last move and the to location of the last move is equal to AheadKing of the moving player, set the state of the Cell the to location of the last move to 2, else if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 1 is equal to State at the location of the piece, 1 is equal to State at RookRight of the moving player and empty, from cell in the location of the piece to cell KnightKingRightForward of the moving player moveRule: true then if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 1 is equal to State at the location of the piece, 1 is equal to State at RookLeft of the moving player and empty, from cell in the location of the piece to cell KnightKingLeftForward of the moving player moveRule: true then if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 2 is equal to State at the location of the piece and 2 is equal to State at site 0 of region start position, from cell in the location of the piece to cell KnightKingLeftBackward of the moving player moveRule: true then set the state of the Cell the to location of the last move to 0 or if 2 is equal to State at the location of the piece and 3 is equal to State at site 0 of region start position, from cell in the location of the piece to cell KnightKingRightBackward of the moving player moveRule: true then set the state of the Cell the to location of the last move to 0.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells then if State at the to location of the last move is equal to 1, if the to location of the last move is in start position and 2 is equal to State at King of the moving player is in, if the from location of the last move is equal to RookLeft of the moving player, set the state of the Cell the to location of the last move to 2, else set the state of the Cell the to location of the last move to 3, else set the state of the Cell the to location of the last move to 0.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 1 row.
Place a Pawn for player two at each cell of the 6 row.
Place a Rook for player one on sites: A1 and H1.
Place a Knight for player one on sites: B1 and G1.
Place a BishopnoCross for player one on sites: C1 and F1.
Place a FerznoCross for player one on site D1.
Place a KingnoCross for player one on site E1.
Place a Rook for player two on sites: A8 and H8.
Place a Knight for player two on sites: B8 and G8.
Place a BishopnoCross for player two on sites: C8 and F8.
Place a FerznoCross for player two on site D8.
Place a KingnoCross for player two on site E8..
Rules:
Move one of your pieces.
Aim:
If KingnoCross of the next player is threatened and not can move move one of your pieces, the moving player wins.

Reconstruction Details

Combined Score: 0.903
Cultural Score: 0.95
Conceptual Score: 0.951

Geographical Score: 0.856 (~2880km)

Based on:
1. Persian Chess with a Queen / Persian Chess with a Queen 2. Persian Chess with a Queen / Persian Chess with a Queen

Concepts

Browse all concepts for Sfenj (Ludii 5) here.

Other Rulesets

Reconstructed rulesets
Sfenj (Ludii 1) Reconstructed with Ludii
Sfenj (Ludii 2) Reconstructed with Ludii
Sfenj (Ludii 3) Reconstructed with Ludii
Sfenj (Ludii 4) Reconstructed with Ludii
Sfenj (Ludii 6) Reconstructed with Ludii
Sfenj (Ludii 7) Reconstructed with Ludii
Sfenj (Ludii 8) Reconstructed with Ludii
Sfenj (Ludii 9) Reconstructed with Ludii
Sfenj (Ludii 10) Reconstructed with Ludii
Sfenj (Ludii 11) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3817

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council