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Seven-Fang
Ruleset: Seven-Fang (Ludii 4)

Game

See the game Seven-Fang for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Seven-Fang is played by two players on a 7x7 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step orthogonal then for all flanked pieces on Vertexes starting from the to location of the last move with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between and if can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction north with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between, can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction east with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between, can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction west with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between or can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction south with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between, move again, else if the next player cannot move, set pending and move again.
Players take turns moving.
Rules:
From vertex in Player the moving player's hand site 0 to vertex in the centre sites of the board moveRule: true from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true if in the same turn, remove pieces at sites occupied by any component owned by Next then if the value of Player the moving player is greater than 1, move again and set the value of Player the moving player to the value of Player the moving player minus 1, else set the value of Player the moving player to 0, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.926
Cultural Score: 0.926
Conceptual Score: 0.926

Geographical Score: 0.89 (~2200km)

Based on:
1. Shantarad / Shantarad 2. Fang / Fang

Concepts

Browse all concepts for Seven-Fang (Ludii 4) here.

Other Rulesets

Reconstructed rulesets
Seven-Fang (Ludii 1) Reconstructed with Ludii
Seven-Fang (Ludii 2) Reconstructed with Ludii
Seven-Fang (Ludii 3) Reconstructed with Ludii
Seven-Fang (Ludii 5) Reconstructed with Ludii
Seven-Fang (Ludii 6) Reconstructed with Ludii
Seven-Fang (Ludii 7) Reconstructed with Ludii
Seven-Fang (Ludii 8) Reconstructed with Ludii
Seven-Fang (Ludii 9) Reconstructed with Ludii
Seven-Fang (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3328

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council