background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Satoel
Ruleset: Satoel

Game

See the game Satoel for more details.

Period(s)

Modern

Summary

Rules for Satoel.

Description

These rules were played on the island of Simeulue in the early twentieth century.

Rules

9x9 intersecting lines, with diagonals in each 3x3 square. Two triangles on opposite sides, the apices of which intersect the central point on that side of the square. A line from the apex bisects the base, and this line is bisected with another line which intersects with the other two sides of the triangle. Forty pieces per player, which start on the four rows closest to the player, and on half of the central row. The central space remains empty. Players alternate turns moving a piece to an empty adjacent spot along the lines. Pieces may capture the adjacent piece of an opponent by hopping over it to an empty space directly behind it in a straight line. Multiple hops can be made in one turn if possible, with direction changes allowed. The player who captures all of their opponent's pieces wins.

Concepts

Browse all concepts for Satoel here.

Reference

Jacobson 1919: 10-11.

Other Rulesets

Origin

Simeulue

Identifiers

DLP.GameRulesets.805

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council