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Samoan Game
Ruleset: Samoan Game (Ludii 10)

Game

See the game Samoan Game for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Samoan Game is played by two players on a 12x6 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step orthogonal or step orthogonal then for all flanked pieces on Cells starting from the to location of the last move with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between if the friend is is a friendremove pieces at between and for all surrounded pieces on Cells starting from the to location of the last move with Orthogonal direction if the target is there is an enemy Player at between and between is in the corner sites of the board if the friend is is a friend except if 0remove pieces at between.
Players take turns moving.
Setup:
Place a Marker for player one at the left sites of the board expanded by 1 steps.
Place a Marker for player two at the right sites of the board expanded by 1 steps..
Rules:
Move one of your pieces.
Aim:
If player two cannot move, player one wins If there are no pieces owned by Player 1, player two wins.

Reconstruction Details

Combined Score: 0.762
Cultural Score: 0.796
Conceptual Score: 0.571

Geographical Score: 0.727 (~5460km)

Based on:
1. Gala / Gala 2. Gala (Buginese) / Gala (Buginese) 3. Juroku Musashi / Tsuboi 4. Juroku Musashi / Juroku Musashi

Concepts

Browse all concepts for Samoan Game (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Samoan Game (Ludii 1) Reconstructed with Ludii
Samoan Game (Ludii 2) Reconstructed with Ludii
Samoan Game (Ludii 3) Reconstructed with Ludii
Samoan Game (Ludii 4) Reconstructed with Ludii
Samoan Game (Ludii 5) Reconstructed with Ludii
Samoan Game (Ludii 6) Reconstructed with Ludii
Samoan Game (Ludii 7) Reconstructed with Ludii
Samoan Game (Ludii 8) Reconstructed with Ludii
Samoan Game (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3949

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council