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Sáhkku (Lujávv'r) (Sahkku (Lujavv'r))
Ruleset: Sahkku (Lujavv'r)2

Game

See the game Sahkku (Lujavv'r) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game "Sahkku (Lujavvr)" is played by two players on a 8x8 rectangle board with square tiling.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with Counters and DoubleCounters.
Rules for Pieces:
Counters step diagonal or hop diagonal or hop orthogonal if the to location of the last move is in RegionP1 or RegionP2, a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter.
DoubleCounters slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells or hop adjacent.
Players take turns moving.
Setup:
Place a Counter for player one at the difference between the bottom sites of the board expanded by 3 minus 1 steps and all sites within [1,3,5,7,8,10,12,14,17,19,21,23,24,26,28,30,33,35,37,39,40,42,44,46,49,51,53,55,56,58,60,62].
Place a Counter for player two at the difference between the top sites of the board expanded by 3 minus 1 steps and all sites within [1,3,5,7,8,10,12,14,17,19,21,23,24,26,28,30,33,35,37,39,40,42,44,46,49,51,53,55,56,58,60,62]..
Rules:
If in the same turn, if Piece at the to location of the last move is equal to Counter of the moving player, if false then perform any of the following moves which has the most sub-moves hop diagonal then if can move hop diagonal, move again, else if the to location of the last move is in RegionP1 or RegionP2, a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter, else if false then perform any of the following moves which has the most sub-moves hop diagonal then if can move hop diagonal, move again, else moves with priority: if false then perform any of the following moves which has the most sub-moves move one of your pieces or move one of your pieces, move one of your pieces or move one of your pieces.
Aim:
If the next player cannot move, the moving player wins.

Reconstruction Details

Combined Score: 0.956
Cultural Score: 0.942
Conceptual Score: 0.97

Geographical Score: 0 (~20000km)

Based on:
1. Makvoer / Makvoer 2. Shashki / Shashki 3. International Draughts / Standard 4. Unnamed Dutch Draughts Game / Unnamed Dutch Draughts Game

Concepts

Browse all concepts for Sahkku (Lujavv'r)2 here.

Other Rulesets

Reconstructed rulesets
Sahkku (Lujavv'r)1 Reconstructed with Ludii

Identifiers

DLP.GameRulesets.2893

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council