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Rumi Shatranj
Ruleset: Rumi Shatranj

Game

See the game Rumi Shatranj for more details.

Period(s)

Modern

Summary

Rules for Rumi Shatranj.

Description

These are the Rules of Rumi Shatranj as interpreted by H.J.R. Murray from works of Durgaprasada, Lala Raja Babu, and a Persian manuscript.

Rules

8x8 board. The pieces move as follows, with the number per player: King (x1): moves one space orthogonally or diagonally; Counselor (x1): One square diagonally, but may move two spaces forward orthogonally on the first move, jumping over the Soldier in front of it on the first move of the game; Rook (x2): Any number of spaces orthogonally; Elephant (x2): Two squares diagonally, jumping over the first, cannot capture another Elephant; Horse (x2): Moves as a chess knight. Soldier (x8): Moves one space forward orthogonally; one space forward diagonally to capture. The Soldier in front of the Counselor may jump to the space in front of the Counselor when it has used its special move on the first turn, this must be done as the second move of the game, i.e. on the next turn after the Counselor had made its special move. No en passant. Soldiers promote to Counselor when reaching the eighth rank. No castling. Stalemate results in a win for player causing it. The player who checkmates the king wins.

Concepts

Browse all concepts for Rumi Shatranj here.

Reference

Murray 1913: 362.

Other Rulesets

Identifiers

DLP.GameRulesets.298

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