|
Riga
Ruleset:
Riga (Ludii 1)
Game
See the game Riga for more details.
Period(s)
Modern
Summary
Reconstructed with Ludii
Rules
The game Riga is played by two players on a 5x5 rectangle board with square tiling.
All players play with Counters.
Rules for Pieces:
Counters step if 0 is not equal to the number of moves then the difference between directions adjacent and DirectionChoice(Backwards, ) else forwards then if the to location of the last move is in , a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter or hop the difference between directions adjacent and DirectionChoice(Backwards, ) then if the to location of the last move is in , a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter.
Players take turns moving.
Setup:
Place a Counter for player one at the union of the bottom sites of the board expanded by 1 steps and the vertexes with coordinates [D3, E3].
Place a Counter for player two at the union of the vertexes with coordinates [A3, B3] and the top sites of the board expanded by 1 steps..
Rules:
If not in the same turn and the value of Player Prev is equal to 1, if the from location of the last move is in the pending sites and the from location of the last move is in the set of empty vertexs, select Vertex in the to location of the last move if vertex the location of the piece is occupied then remove pieces at the to location of the last move and move again and set the value of Player Prev to 0 or select Vertex in the pending sites if vertex the location of the piece is occupied then remove pieces at the to location of the last move and move again and set the value of Player Prev to 0 or if in the same turn, if the to location of the last move is equal to the from location of the last move, set the region the from sites of move one of your pieces to pending and afterwards move one of your pieces, else hop adjacent then set the value of Player the moving player to 0, else set the region the from sites of move one of your pieces to pending and afterwards move one of your pieces.
Aim:
If the moving player cannot move, the next player wins.
Reconstruction Details
Combined Score: 0.838 Cultural Score: 0.849 Conceptual Score: 0.826
Geographical Score: 0.883 (~2340km)
Based on:
1. Fetach
/
Fetach
2. Alquerque
/
Covarrubias
3. Kharbaga
/
Mauritania
Concepts
Browse all concepts for Riga (Ludii 1) here.
Other Rulesets
Reconstructed rulesets
Riga (Ludii 2)
Reconstructed with Ludii
Riga (Ludii 3)
Reconstructed with Ludii
Riga (Ludii 4)
Reconstructed with Ludii
Identifiers
DLP.GameRulesets.3349
|