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Puluc
Ruleset: Puluc

Game

See the game Puluc for more details.

Period(s)

Modern

Summary

Rules for Puluc.

Description

These rules were from the early twentieth century in northern Guatemala.

Rules

Ten corn kernels are placed in a line; the spaces between the kernels are the playing spaces. Four kernels of corn are used as dice, blackened on one side. The throws are as follows: Two of the same side up = 2, three of the same side up = 3; four black sides up = 4; four unblackened sides up = 5. Five pieces per player. Players take turns moving pieces according to the throws of the corn, with two throws per turn. When a player reaches the opposite end of the board, they move to the start and continue moving in the same direction. If a piece lands on a space occupied by an opponent's piece, the player then moves in the reverse direction, carrying the opponent's piece with it in an attempt to move past the starting points and off the board. Upon moving off the board, the opponent's piece is captured. The player then enters their piece again on their next turn. However, if the opponent lands on a piece carrying one of their pieces away, they then start carrying both of those pieces back to their starting point, freeing the captured piece and capturing the other player's piece. The player who captures all of the opponent's pieces wins.

Concepts

Browse all concepts for Puluc here.

Reference

Sapper 1906: 284.

Other Rulesets

Origin

Guatemala

Identifiers

DLP.GameRulesets.1001

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