background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Oware (Ayò, Ayoayo, Awalé, Wari, Ouri, Ourii, Uri, Warri, Wall, Adji, Ncho, Okwè, Awale, Awari)
Ruleset: Wari

Game

See the game Oware for more details.

Period(s)

Modern

Summary

Rules reported by G. Bennett.

Description

These rules were observed by G. Bennett in Ghana.

Rules

2x6 board, with a storage hole on either end. The game starts with four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circuit of the board, the original house is skipped and sowing continues in the next hole after it. Players capture counters when the final counter is sown in the opponent's row and the hole containing it has two or three counters (counting the counter just dropped into it). If the hole before it also has two or three counters, these are also captured and so on until reaching a hole without two or three counters or one not belonging to the opponent. A move which would capture all of the opponent's counters is not allowed. If an opponent's holes are all empty, the other player must make a move placing counters in the opponent's row. If not possible, the player captures all the counters in their row. Play continues until all of the counters are captured. The player who has captured the most counters wins. If the game continues in a repeating loop, the players can agree to end the game and capture the counters remaining in their row.

Concepts

Browse all concepts for Wari here.

Reference

Bennett 1927: 382-385.

Other Rulesets

Suggested rulesets
Awari Rules used by Computer Olympiad.

Identifiers

DLP.GameRulesets.69

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council