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Owana
Ruleset: Owana (Ludii 4)

Game

See the game Owana for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Owana is played by two players on a 2 x 4 Mancala board with 2 outer stores.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with null The following pieces are shared by all players: Seeds.
Players take turns moving.
Setup:
Set the count of the vertexes in track of board to 4.
Rules:
Select Vertex in if 0 is equal to the number of moves if vertex the location of the piece is occupied and 0 is equal to State at the location of the piece then Sow with the following rules, startLoc: the to location of the last move, countFn: the total number of vertex in the to location of the last move, numPerHoleFn: 1, origin: false, captureRule: true, captureEffect: if 1 is less than the total number of vertex in to, if 0 is equal to State at to, move again and set the variable Replay to to, else if to is in RegionP1 or RegionP2, if 3 is not equal to the total number of vertex in if to is in the bottom sites of the board then add the following values: [to,6] otherwise to minus 6, if 0 is not equal to the total number of vertex in if to is in the bottom sites of the board then add the following values: [to,6] otherwise to minus 6, from vertex in if to is in the bottom sites of the board then add the following values: [to,6] otherwise to minus 6 to vertex Player the moving player's hand site 0 moveRule: true, else from vertex in if to is in the bottom sites of the board then add the following values: [to,6] otherwise to minus 6 to vertex to moveRule: true and set the state of the Vertex to to current moving player and set the state of the Vertex if to is in the bottom sites of the board then add the following values: [to,6] otherwise to minus 6 to current moving player, type: Vertex, includeSelf: true if not Player the moving player is the next mover and all sites in [1,2,3,4] satisfy the condition 0 is not equal to State at current site or empty or all sites in [5,6,7,8] satisfy the condition 0 is not equal to State at current site or empty, Each turn, where the site is within [1,2,3,4], if 0 is equal to State at current site, from vertex in current site to vertex Player 1's hand site 0 moveRule: true and Each turn, where the site is within [5,6,7,8], if 0 is equal to State at current site, from vertex in current site to vertex Player 2's hand site 0 moveRule: true and Each turn, where the site is within the sites of the board, if State at current site is equal to 1, from vertex in current site to vertex Player 1's hand site 0 moveRule: true, else if State at current site is equal to 2, from vertex in current site to vertex Player 2's hand site 0 moveRule: true.
Aim:
If all sites in [1,2,3,4] satisfy the condition 0 is equal to the total number of vertex in current site, player two wins If all sites in [5,6,7,8] satisfy the condition 0 is equal to the total number of vertex in current site, player one wins.

Reconstruction Details

Combined Score: 0.873
Cultural Score: 0.896
Conceptual Score: 0.851

Geographical Score: 0.821 (~3580km)

Based on:
1. Leyla Gobale (Somaliland) / Somaliland

Concepts

Browse all concepts for Owana (Ludii 4) here.

Other Rulesets

Reconstructed rulesets
Owana (Ludii 1) Reconstructed with Ludii
Owana (Ludii 2) Reconstructed with Ludii
Owana (Ludii 3) Reconstructed with Ludii
Owana (Ludii 5) Reconstructed with Ludii
Owana (Ludii 6) Reconstructed with Ludii
Owana (Ludii 7) Reconstructed with Ludii
Owana (Ludii 8) Reconstructed with Ludii
Owana (Ludii 9) Reconstructed with Ludii
Owana (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3017

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council