background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
O An Quan
Ruleset: Tonkin

Game

See the game O An Quan for more details.

Period(s)

Modern

Summary

Played in northern Vietnam.

Description

Rules as played in noerthern Vietnam in the mid twentieth century.

Rules

2x5 board, with two large spaces on either end. Ten counters in each large space, with five in each smaller space. Sowing occurs in an anti-clockwise direction. When a counter falls in an occupied space, the contents of the following space are picked up and sowing continues. If the following space is one of the large spaces, one of the counters from the large space is picked up and sown into the next space. When the following space is empty, if there is another space following the empty space the turn ends. If the space following the empty space contains counters, these are captured. If the next space after the one in which the capture was made is also empty, followed by a space with counters, these are also captured, continuing with any unbroken sequence of empty and occupied spaces.

When one player has no counters in their spaces, they place five of their captured counters, one in each of their spaces, and continue to play.

Play ends when both of the large spaces are empty. The players evenly split any remaining counters on the board.

A new round begins. Players fill their spaces with their captured stones. The player with fewer counters must then "sell" spaces on their side to the opponent to have enough counters to fill the holes. If the difference in the number of captured counters is less than ten, the opponent is given half-ownership of a space, and the contents of it at the end of the game are split between the two players. If the difference is ten, the opponent then may take all of the stones from a sold space at the end of the game. The player may regain sold spaces on subsequent rounds by capturing ten counters more than their opponent. The game is then played as before. Games are played until three or four squares in the same row have been sold. The winner is the player who has captured the three or four spaces.

Concepts

Browse all concepts for Tonkin here.

Reference

Son 1985: 31-32

Other Rulesets

Described rulesets
Mancala World Rules from Mancala World.

Origin

Vietnam

Identifiers

DLP.GameRulesets.1928

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council