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Misoro Tsoro (Additional Capture)
Ruleset: Misoro Tsoro (Additional Capture)

Game

See the game Misoro Tsoro (Additional Capture) for more details.

Period(s)

Modern

Summary

Rules for Misoro Tsoro with mulltiple captures.

Description

Played in Zimbabwe in the twentieth century.

Rules

4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Two holes in each player's outer row are selected as misoro. Typically, the left two holes are chosen. At the beginning of the game, players choose whether to capture from one, two, or three extra holes. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the final counter lands in an occupied hole, these are picked up and sowing continues. If this final hole is one of the misoro, the player may choose to end their turn instead of continuing to sow. When the final counter lands in an empty hole in the inner row, any counters in the opposite hole in the opponent's inner row are captured. If there also are counters in the opposite hole in the opponent's outer row, these are also captured, but only if there was first a capture from the inner row hole. The player also captures the counters from the agreed-upon number of holes on the opponent's side of the board. Counters in misoro cannot be captured with one of these additional captures. Players cannot sow from a hole with a single counter unless there are no holes with multiple counters. Single counters can only be sown into an empty hole. Play continues until one player has captured all of the opponent's counters, thus winning the game.

Concepts

Browse all concepts for Misoro Tsoro (Additional Capture) here.

Reference

Matthews 1964: 65-66.

Other Rulesets

Observed rulesets
Extra Counters Extra counters placed in the misoro.

Origin

Zimbabwe

Identifiers

DLP.GameRulesets.1291

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