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Mandinka Game
Ruleset: Mandinka Game (Ludii 10)

Game

See the game Mandinka Game for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Mandinka Game is played by two players on a 2 x 4 Mancala board with 2 none stores.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with null The following pieces are shared by all players: Seeds.
Players take turns moving.
Setup:
Set the count of the vertexes in track of board to 4
Remember the values the union of the top sites of the board and the bottom sites of the board.
Rules:
Select Vertex in RegionP1 or RegionP2 if vertex the location of the piece is occupied and the location of the piece is in sites all remembered values then Sow with the following rules, startLoc: the to location of the last move, countFn: the total number of vertex in the to location of the last move, numPerHoleFn: 1, origin: false, captureRule: true, captureEffect: if 2 is equal to the total number of vertex in to, 4 is equal to the total number of vertex in to, 6 is equal to the total number of vertex in to or 8 is equal to the total number of vertex in to and to is in sites all remembered values, from vertex in to to vertex Player the moving player's hand site 0 moveRule: true, type: Vertex, includeSelf: true if all sites in the union of the top sites of the board and the bottom sites of the board satisfy the condition 0 is equal to the total number of vertex in current site, forget all previously rememberd values, else Each turn, where the site is within the difference between the sites of the board and sites all remembered values, if 4 is less than or equal to the total number of vertex in current site, remember the value current site if not all sites in RegionP1 or RegionP2 satisfy the condition vertex current site is occupied, if 4 is less than or equal to the total number of cell in Player the moving player's hand site 0, from vertex in Player the moving player's hand site 0 to vertex in RegionP1 or RegionP2 moveRule: empty then remember the value the to location of the last move, else from vertex in Player the moving player's hand site 0 to vertex in RegionP1 or RegionP2 moveRule: empty.

Reconstruction Details

Combined Score: 0.921
Cultural Score: 0.896
Conceptual Score: 0.962

Geographical Score: 0.947 (~1060km)

Based on:
1. Wore / Beart 2. Khrour / Moudjeria

Concepts

Browse all concepts for Mandinka Game (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Mandinka Game (Ludii 1) Reconstructed with Ludii
Mandinka Game (Ludii 2) Reconstructed with Ludii
Mandinka Game (Ludii 3) Reconstructed with Ludii
Mandinka Game (Ludii 4) Reconstructed with Ludii
Mandinka Game (Ludii 5) Reconstructed with Ludii
Mandinka Game (Ludii 6) Reconstructed with Ludii
Mandinka Game (Ludii 7) Reconstructed with Ludii
Mandinka Game (Ludii 8) Reconstructed with Ludii
Mandinka Game (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3973

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council