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Lian Qi (A-Type) (Lian Huan Ma Qi, Zhi Qi, Cheng San Qi, Ji Ri Ge)
Ruleset: Lian Qi (A-Type) (Ludii 8)

Game

See the game Lian Qi (A-Type) for more details.

Period(s)

Medieval

Summary

Reconstructed with Ludii

Rules

The game Lian Qi (A-Type) is played by two players on a square board with concentric tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent then if not in the same turn and a player places 3 of their pieces in an adjacent direction line, move again, else if the next player cannot move, move again and set pending.
Players take turns moving.
Rules:
If in the same turn, remove pieces at not a player places 3 of their pieces in an orthogonal direction line sites occupied by any component owned by Enemy in Board, else from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if a player places 3 of their pieces in an orthogonal direction line, move again if in the same turn, remove pieces at not a player places 3 of their pieces in an orthogonal direction line sites occupied by any component owned by Enemy in Board, else move one of your pieces.
Aim:
If the number of pieces owned by Player the next player is less than or equal to 2, the next player loses If the next player cannot move, the moving player wins.

Reconstruction Details

Combined Score: 0.804
Cultural Score: 0.818
Conceptual Score: 0.79

Geographical Score: 0.723 (~5540km)

Based on:
1. Shah / Shah 2. Mylna / Mylna

Concepts

Browse all concepts for Lian Qi (A-Type) (Ludii 8) here.

Other Rulesets

Reconstructed rulesets
Lian Qi (A-Type) (Ludii 1) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 2) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 3) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 4) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 5) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 6) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 7) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 9) Reconstructed with Ludii
Lian Qi (A-Type) (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3136

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council