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Korkserschach
Ruleset: Korkserschach

Game

See the game Korkserschach for more details.

Period(s)

Modern

Summary

Rules for Korkserschach

Description

Rules from Das Schach- oder Kriegs- oder Königs-spiel.

Rules

Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space forward, or one space diagonally forward to capture; Players agree at the beginning of the game whether pawns may move two spaces on their first turn. Two pawns may be moved by a player in their first turn of the game. Pawns may only be promoted to a piece that has already been captured. If none have been captured, the pawn must remain in place until a piece has been captured. Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces diagonally; Knight (2): moves in any direction, one space orthogonally with one space forward diagonally, jumping over any intervening pieces; Queens (1): can move any number of spaces orthogonally or diagonally; Kings (1): can move one space orthogonally or diagonally. A King cannot castle if it has ever been checked. Players capture pieces by moving onto a space occupied by an opponent's piece. A player must say 'Gardez la reine' (Guard the Queen) when the queen is threatened. When a King can be captured on the next turn by an opponent's piece, it is in check. The King must not be in check at the end of the player's turn. If this is not possible, it is checkmate and the opponent wins. A player who causes a stalemate loses.

Concepts

Browse all concepts for Korkserschach here.

Reference

Murray 1913: 391.

Other Rulesets

Origin

Germany

Identifiers

DLP.GameRulesets.1430

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