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Khrour
(Hrur) Ruleset:
Moudjeria
Game
See the game Khrour for more details.
Period(s)
Modern
Summary
Observed in Moudheria.
Description
These rules were observed by C. Béart in Moudjeria in the early twentieth century.
Rules
2x2, 3, 4, or 6 board. Each hole contains a number of counters equal to the total number of holes in the board. Sowing begins from any hole in the player's row, and proceeds anti-clockwise. Counters are captured when the final counter lands in an occupied hole, making it contain 2, 4, 6, or 8 counters. When all of the counters have been captured, a second game begins. Each player fills their holes with the same number of counters as the beginning of the previous game. The player who has extra counters holds these in reserve. The other player will have either empty holes or one without the requisite number to fill the hole. Sowing cannot begin and captures cannot be made from these holes until the contents of these holes reaches the required number of counters to fill them. The second player in the first game now becomes the first player. Play continues with subsequent games until one player captures all the counters.
Evidence Map
Concepts
Browse all concepts for Moudjeria here.
Reference
Béart 1955: 512-514.
Other Rulesets
Origin
West Africa
Identifiers
DLP.GameRulesets.287
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