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Juroku Musashi (Sixteen Soldiers)
Ruleset: Juroku Musashi

Game

See the game Juroku Musashi for more details.

Period(s)

Modern

Summary

These are the rules of Juroku Musashi.

Description

These are the rules of Juroku Musashi as played by the Japanese in the nineteenth century.

Rules

5x5 intersecting lines, with the diagonals of every 2x2 square formed. On one side, a triangle, with the apex intesecting with the midpoint of that side. There is a line from the apex to the midpoint of the triangle's base, and another interior triangle, connecting the base of the larger triangle with the midpoints of the sides of the larger triangle. One player plays as the Taisho ("general"), the other as sixteen musashi ("soliders"). The Taisho begins in the central point, the musashi on each point of the perimeter of the square board. Players take turns moving from one point to an adjacent point along the lines on the board. The Taisho may capture a musashi by hopping over it. The Taisho wins if it captures all the musashi. The musashi win if they are able to immobilize the Taisho.

Concepts

Browse all concepts for Juroku Musashi here.

Reference

Culin 1898: 873-874.

Other Rulesets

Described rulesets
Tsuboi Triangle without the two diagonals, and only the Taisho may enter the triangle.

Origin

Japan

Identifiers

DLP.GameRulesets.170

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