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Haretavl (Horsens)
Ruleset: Haretavl (Horsens) (Ludii 3)

Game

See the game Haretavl (Horsens) for more details.

Summary

Reconstructed with Ludii

Rules

The game Haretavl (Horsens) is played by two players on a noshape board with nobasis tiling.
All players play with Kings and Counters.
Rules for Pieces:
Counters step diagonal or slide from the location of the piece in the orthogonal direction through [between] is in the set of empty vertexs or hop diagonal then if can move hop diagonal or hop orthogonal, move again or hop orthogonal then if can move hop diagonal or hop orthogonal, move again.
Kings if there is an enemy Player at to, remove pieces at to then step adjacent.
Players take turns moving.
Setup:
Place a Counter for player one at the difference between the bottom sites of the board expanded by 3 minus 1 steps and all sites within [1,3,6,12,15,17,21,26].
Place a Counter for player two at the difference between the top sites of the board expanded by 3 minus 1 steps and all sites within [1,3,6,12,15,17,21,26]..
Rules:
Move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.951
Cultural Score: 0.952
Conceptual Score: 0.754

Geographical Score: 0.951 (~980km)

Based on:
1. Currierspiel / Currierspiel 2. The Babylonian / The Babylonian 3. Makvoer / Makvoer

Concepts

Browse all concepts for Haretavl (Horsens) (Ludii 3) here.

Other Rulesets

Reconstructed rulesets
Haretavl (Horsens) (Ludii 1) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 2) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 4) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 5) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 6) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 7) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 8) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 9) Reconstructed with Ludii
Haretavl (Horsens) (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.4177

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council