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Guettal
Ruleset: Guettal (Ludii 16)

Game

See the game Guettal for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Guettal is played by two players on a 4x9 rectangle board with square tiling.
All players play with Counters.
Rules for Pieces:
Counters step forwards or hop adjacent if the to location of the last move is in , a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter.
Players take turns moving.
Setup:
Place a Counter for player one at the union of the bottom sites of the board and the cells with coordinates [G2, H2, I2].
Place a Counter for player two at the union of the cells with coordinates [A3, B3, C3] and the top sites of the board..
Rules:
Add one of your pieces to the set of empty cells then Each turn, where the site is within the set of empty cells, if 0 is not equal to State at current site, set the state of the Cell current site to 0 and for all enclosed pieces on Cells starting from the to location of the last move with orthogonal direction if the number of liberties is less than or equal to 0 if the target is there is an enemy Player at between or emptyif there is an enemy Player at between, remove pieces at between and set the state of the Cell between to current moving player.
Aim:
If player one cannot move and player two cannot move.

Reconstruction Details

Combined Score: 0.77
Cultural Score: 0.853
Conceptual Score: 0.686

Geographical Score: 0.735 (~5300km)

Based on:
1. Kharbaga / Mauritania 2. Mig Mang / Mig Mang

Concepts

Browse all concepts for Guettal (Ludii 16) here.

Other Rulesets

Reconstructed rulesets
Guettal (Ludii 1) Reconstructed with Ludii
Guettal (Ludii 2) Reconstructed with Ludii
Guettal (Ludii 3) Reconstructed with Ludii
Guettal (Ludii 4) Reconstructed with Ludii
Guettal (Ludii 5) Reconstructed with Ludii
Guettal (Ludii 6) Reconstructed with Ludii
Guettal (Ludii 7) Reconstructed with Ludii
Guettal (Ludii 8) Reconstructed with Ludii
Guettal (Ludii 9) Reconstructed with Ludii
Guettal (Ludii 10) Reconstructed with Ludii
Guettal (Ludii 11) Reconstructed with Ludii
Guettal (Ludii 12) Reconstructed with Ludii
Guettal (Ludii 13) Reconstructed with Ludii
Guettal (Ludii 14) Reconstructed with Ludii
Guettal (Ludii 15) Reconstructed with Ludii
Guettal (Ludii 17) Reconstructed with Ludii
Guettal (Ludii 18) Reconstructed with Ludii
Guettal (Ludii 19) Reconstructed with Ludii
Guettal (Ludii 20) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3692

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council