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Ghingskoot
Ruleset:
Quince
Game
See the game Ghingskoot for more details.
Period(s)
Modern
Summary
Rules for Quince.
Description
These rules are those played by the Tohono O'odham people of Arizona.
Rules
Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are arcs of five holes branching from opposite corners. Can be played with two to four players, who can also play on teams. One or two pieces per player.
Four stick dice are used, with one marked side. Each die is marked differently for a different value: 4, 6, 14, 15. The throws are as follows: All marked sides up = 5; three marked sides up = 3; two marked sides up = 2, one marked side up = the value of the marked side; zero marked sides up = 10.
Players’ pieces enter on the branching arcs. The second piece cannot enter before the first one leaves the arc.
Each player can choose which direction they wish to move around the board, but they must continue in this direction for the rest of the game. If a player lands on the same spot as the opponent, the opponent’s piece is removed from the board and must re-enter.
Player must make an exact throw to get a piece off the board after reentering the arc from the spot where the player entered the board. The player to get both of their pieces off the board first wins.
Concepts
Browse all concepts for Quince here.
Reference
Culin 1907: 146-148.
Other Rulesets
Origin
Arizona
Identifiers
DLP.GameRulesets.204
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