background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Ghingskoot
Ruleset: Quince

Game

See the game Ghingskoot for more details.

Period(s)

Modern

Summary

Rules for Quince.

Description

These rules are those played by the Tohono O'odham people of Arizona.

Rules

Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are arcs of five holes branching from opposite corners. Can be played with two to four players, who can also play on teams. One or two pieces per player.
Four stick dice are used, with one marked side. Each die is marked differently for a different value: 4, 6, 14, 15. The throws are as follows: All marked sides up = 5; three marked sides up = 3; two marked sides up = 2, one marked side up = the value of the marked side; zero marked sides up = 10.
Players’ pieces enter on the branching arcs. The second piece cannot enter before the first one leaves the arc.
Each player can choose which direction they wish to move around the board, but they must continue in this direction for the rest of the game. If a player lands on the same spot as the opponent, the opponent’s piece is removed from the board and must re-enter.
Player must make an exact throw to get a piece off the board after reentering the arc from the spot where the player entered the board. The player to get both of their pieces off the board first wins.

Concepts

Browse all concepts for Quince here.

Reference

Culin 1907: 146-148.

Other Rulesets

Origin

Arizona

Identifiers

DLP.GameRulesets.204

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council