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Equi Game System
Ruleset: Equiversi

Game

See the game Equi Game System for more details.

Period(s)

Modern

Rules

Equi is a 2-player strategy game in the Equi game system.
It may be played:
-- on a hex grid using hexagonal Territory pieces or
-- on a square grid using square Territory pieces or
-- on a square plus diagonal grid using square Territory pieces.

It also uses Discs or counters as mobile pieces.

The goal is to maximize your score when the board is full.

Black starts by placing a black hex anywhere on the empty board, except for a corner. Turns then alternate.

A turn has two parts: first 'The Move', and then 'The Required Placement'.

Passing a turn is not allowed, but passing one part of a turn is allowed.

The Move:
Only Discs may move.

A Disc may either:
- A) move one step to an empty adjacent space, or
- B) jump across a single piece belonging to either player onto the empty space directly behind it.
-- As soon as any piece is jumped, the jumped piece is converted into a friendly piece of the same type.
-- Multiple consecutive jumps using the same piece are allowed, but no piece can be jumped more than once on the same turn.
-- If the active Disc lands next to any enemy pieces which it can jump, it must immediately jump one of them.

Forced Movement:
If at the beginning of the turn, any enemy pieces can be jumped, the turn must start by jumping one.
Otherwise, choosing to move a Disc is optional.

The Placement:
Placement is separate from the conversions due to jumping.
Disc placement is not allowed if Disc movement has occured.

The placement must be made to an empty space on the board (possibly the place that Disc moved from.)
The type of piece that gets placed depends on the number of pieces on the adjacent locations at the time of placement:
-- If a Disc may be placed, it may be placed anywhere.
-- On locations where there are no adjacent pieces, or where the number of adjacent pieces is the same for each player, a Territory piece may be placed, instead.

The game ends when neither player has placed a piece on their previous turn.
You score 1 point for each of your Territory pieces and deduct 1 point for each Disc.

Ties go to the last player to make a placement.

Concepts

Browse all concepts for Equiversi here.

Other Rulesets

Described rulesets
Equi
Equiversi 2

Identifiers

DLP.GameRulesets.2879

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